First Prototype released


Hello everyone! Good News for you!

I just wanted to give you a quick update. I've made a lot of progress in the last few days, but I quickly hit a wall, which is that Vanilla BlitzBasic is quite cumbersome and working with it became more and more of a pain (Its around 600-800 lines of code now, if i count it right). A proper one was needed.
So I downloaded the IDEal Editor first, but I couldn't get it to start on my computer, even though I spent almost 3 hours trying to get it to work.
After a short search I found out that Notepad++ supports BlitzBasic natively. I didn't like that though, as it's just an editor and not an IDE (or I did something wrong).
After almost giving up, I found out today that there is an extension for BlitzBasic in Visual Studio Code. I quickly installed it after work, tested it and I have to say: Yes! Perfect!
Since I will work with VSC from now on and will not continue with 'Project Vanilla', I quickly did something with the old editor:

The first prototype!

You can see why I asked in the last post if it should be an ASCII-Like game or not :)


It has:

Basic character system: Players can gain EXP and level up, but there are no bonuses at the moment.

- Gather Action: Rudimentary implementation of resource gathering and gaining
- 3 more actions: Rest Action, Eat Action, Drink Action, all restore stats
- Skill system: You can gain Skill EXP by doing things. Skills can gain EXP and level up, but there are no bonuses at the moment.
- 2 Skills: (Search & Recover)
- 4 Resources: (Food, Water, Wood, Stone) But there is only one use for Food and Water
- Event Log: Logs events with different types. Basic at the moment.
- BasicGUI: A really basic GUI, but it works with the game elements. Many things are just there for testing. Shows some info, but not all.

Known bugs:
- There is a chance that the energy goes negative. This will be fixed in the next version.


Planned for the next Updates:

In the last post I said that I wanted to do the save/load mechanics in alpha, but I lied. I realised that it might be wise to do it now to test the datastructure and see if I'm able to load everything correctly. At the moment everything works as intended, but not everything is implemented. So the next prototype will have the ability to load and save the game.
I will release it as soon as it is finished and debugged.
Also for the next updates I plan to start working on the effect of skills, so that you get more resources with a higher level. 
There is also a lot of background work to be done (and probably always will be)

Thank you for reading and playing! I also appreciate Feedback!

Files

Shipwreck Survivor PROTOTYPE 1.zip 567 kB
17 days ago

Get Shipwreck Survivor

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